Have a personal or library account? Click to login
Learning LibGDX Game Development- Second Edition Cover

Learning LibGDX Game Development- Second Edition

Wield the power of the LibGDX framework to create a cross-platform game

Paid access
|Sep 2025
Product purchase options

Table of Contents

  1. Introduction to Libgdx and Project Setup
  2. Cross-platform Development ?Build Once
  3. Configuring the Game
  4. Gathering Resources
  5. Making a Scene
  6. Adding the Actors
  7. Menus and Options
  8. Special Effects
  9. Screen Transitions
  10. Managing Music and Sound Effect
  11. Advanced Programming Technique
  12. Animations
  13. Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
  14. Bullet Physics Explained
PDF ISBN: 978-1-78355-478-2
Publisher: Packt Publishing Limited
Copyright owner: © 2015 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 478