
Learning LibGDX Game Development- Second Edition
Wield the power of the LibGDX framework to create a cross-platform game
Publisher:Packt Publishing Limited
Paid access
|Oct 2025Table of Contents
- Introduction to Libgdx and Project Setup
- Cross-platform Development ?Build Once
- Configuring the Game
- Gathering Resources
- Making a Scene
- Adding the Actors
- Menus and Options
- Special Effects
- Screen Transitions
- Managing Music and Sound Effect
- Advanced Programming Technique
- Animations
- Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
- Bullet Physics Explained
PDF ISBN: 978-1-78355-478-2
Publisher: Packt Publishing Limited
Copyright owner: © 2015 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 478
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