Key Features
Book Description
If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.What you will learn
- Understand the internals of a game engine and the reasoning behind each of the components
- Decide when to use each of the different ways of drawing on Android
- Handle user inputs, from virtual joysticks to gamepads
- Implement collision detection using different techniques and discover how to optimize it for complex games
- Use animations and particle systems to provide a rich experience
- Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK
- Integrate Google Play Services to provide achievements and leaderboards to the players
Who this book is for
If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.
Table of Contents
- Project setup
- Managing user Input
- Into the drawing thread
- Collision detection
- Particle systems
- SoundFX and Music
- Menus and Dialogs
- Particle Systems
- Google Play Services
- To the Big Screen
- API levels for Android versions
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