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Unity Android Game Development by Example Beginner's Guide
Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.
Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.
Key Features
Enter the increasingly popular mobile market and create games using Unity 3D and Android
Learn optimization techniques for efficient mobile games
Clear, step-by-step instructions for creating a complete mobile game experience
Book Description
Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away.
Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book.
Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android.
Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly.
While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript.
From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.
What you will learn
Set up a development environment to work with both Unity and Android
Import and work with the basic building blocks of a game: meshes, materials, and animations
Utilize particles and sound effects to provide feedback to the player
Adjust camera effects and game logic to create 2D games
Interface with touch and tilt inputs to create custom control systems
Set up path finding to create intelligently moving characters
Successfully create custom graphical interfaces
Set up and utilize physics to create a mobile game classic
Create dynamically lit scenes using lightmaps
Understand the best choices for optimizing a game for the mobile platform
Who this book is for
Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
Table of Contents
Introduction: Saying Hello to Unity and Android
Looking Good: Graphical Interface
Backbone of Any Game: Meshes, Materials, and Animation
Setting the Stage: Camera Effects and Lighting
Getting Around: Pathfinding and AI
Specialties of the Mobile Device: Touch and Tilt
Throwing Your Weight Around: Physics and a 2D Camera