Table of Contents
- Introduction: Saying Hello to Unity and Android
- Looking Good: Graphical Interface
- Backbone of Any Game: Meshes, Materials, and Animation
- Setting the Stage: Camera Effects and Lighting
- Getting Around: Pathfinding and AI
- Specialties of the Mobile Device: Touch and Tilt
- Throwing Your Weight Around: Physics and a 2D Camera
- Special Effects: Sound and Particles
- Optimization

