Key Features
Book Description
This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.What you will learn
- Set up a crossplatform project using Gradle and test the base code required for game building
- Speed up your overall productivity with the stunning JVM Code Hot Swapping feature
- Use Scene2D to create and organize complex menu structures
- Automate the creation of texture atlases using TexturePacker
- Manage and play audio files and add special effects to your game to improve its look and feel
- Learn 2D physics simulation using Box2D
- Understand more about 3D programming using the new LibGDX 3D API
- Use the LibGDX Bullet wrapper for 3D physics simulation
Who this book is for
This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents
- Introduction to Libgdx and Project Setup
- Cross-platform Development ?Build Once
- Configuring the Game
- Gathering Resources
- Making a Scene
- Adding the Actors
- Menus and Options
- Special Effects
- Screen Transitions
- Managing Music and Sound Effect
- Advanced Programming Technique
- Animations
- Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
- Bullet Physics Explained
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