This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
What you will learn
Set up a crossplatform project using Gradle and test the base code required for game building
Speed up your overall productivity with the stunning JVM Code Hot Swapping feature
Use Scene2D to create and organize complex menu structures
Automate the creation of texture atlases using TexturePacker
Manage and play audio files and add special effects to your game to improve its look and feel
Learn 2D physics simulation using Box2D
Understand more about 3D programming using the new LibGDX 3D API
Use the LibGDX Bullet wrapper for 3D physics simulation
Who this book is for
This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents
Introduction to Libgdx and Project Setup
Cross-platform Development ?Build Once
Configuring the Game
Gathering Resources
Making a Scene
Adding the Actors
Menus and Options
Special Effects
Screen Transitions
Managing Music and Sound Effect
Advanced Programming Technique
Animations
Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)