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LibGDX Game Development By Example Cover

LibGDX Game Development By Example

Learn how to create your very own game using the libGDX cross-platform framework

Paid access
|Sep 2025
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Learn how to create your very own game using the libGDX cross-platform framework

Key Features

    Book Description

    What you will learn

      Who this book is for

      This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.

      Table of Contents

      1. Introduction to libGDX
      2. Get these snakes out of this book!
      3. Making that Snake slick
      4. What the flap is the hype about?
      5. Making your bird more flightworthy
      6. On to the next Platform?. Game
      7. Extending that platform
      8. Why are all the birds angry?
      9. Even angrier birds!
      10. Export To Platforms
      11. 3rd Party Services
      PDF ISBN: 978-1-78528-884-5
      Publisher: Packt Publishing Limited
      Copyright owner: © 2015 Packt Publishing Limited
      Publication date: 2025
      Language: English
      Pages: 280