Learn how to create your very own game using the libGDX cross-platform framework
Key Features
Book Description
What you will learn
Who this book is for
This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.
Table of Contents
- Introduction to libGDX
- Get these snakes out of this book!
- Making that Snake slick
- What the flap is the hype about?
- Making your bird more flightworthy
- On to the next Platform?. Game
- Extending that platform
- Why are all the birds angry?
- Even angrier birds!
- Export To Platforms
- 3rd Party Services
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