Key Features
Book Description
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.What you will learn
- Wield the power of the 2D graphics API; get to grips with textures, atlases, particles, fonts, and shaders
- Manage input from different devices, including touch, keyboard, mouse, gamepad, and accelerometer
- Increase player immersion with the Libgdx audio API
- Quickly design maps with an editor and load them directly into your game
- Exploit the 2D stage features to build great user interfaces
- Create amazing physics simulations with Box2D
- Master the deployment process and reach a wide audience
Who this book is for
Table of Contents
- Setting LibGDX up
- Working with 2D graphics
- Advanced 2D Graphics
- Detecting user input
- Audio and File I/O
- Fonts Rendering
- Asset management
- User interfaces with Scene2D
- 2D Maps API
- Rigid body physics with Box2D
- Third party libraries and extras
- Performance and Optimizations
- Giving Back
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