If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
What you will learn
Wield the power of the 2D graphics API; get to grips with textures, atlases, particles, fonts, and shaders
Manage input from different devices, including touch, keyboard, mouse, gamepad, and accelerometer
Increase player immersion with the Libgdx audio API
Quickly design maps with an editor and load them directly into your game
Exploit the 2D stage features to build great user interfaces
Create amazing physics simulations with Box2D
Master the deployment process and reach a wide audience