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Libgdx Cross-platform Game Development Cookbook Cover

Libgdx Cross-platform Game Development Cookbook

Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

Paid access
|Nov 2014
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Key Features

    Book Description

    If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

    What you will learn

    • Wield the power of the 2D graphics API; get to grips with textures, atlases, particles, fonts, and shaders
    • Manage input from different devices, including touch, keyboard, mouse, gamepad, and accelerometer
    • Increase player immersion with the Libgdx audio API
    • Quickly design maps with an editor and load them directly into your game
    • Exploit the 2D stage features to build great user interfaces
    • Create amazing physics simulations with Box2D
    • Master the deployment process and reach a wide audience

    Who this book is for

    Table of Contents

    1. Setting LibGDX up
    2. Working with 2D graphics
    3. Advanced 2D Graphics
    4. Detecting user input
    5. Audio and File I/O
    6. Fonts Rendering
    7. Asset management
    8. User interfaces with Scene2D
    9. 2D Maps API
    10. Rigid body physics with Box2D
    11. Third party libraries and extras
    12. Performance and Optimizations
    13. Giving Back
    PDF ISBN: 978-1-78328-730-7
    Publisher: Packt Publishing Limited
    Copyright owner: © 2014 Packt Publishing Limited
    Publication date: 2014
    Language: English
    Pages: 516