Leverage the power of LibGDX to create a fully functional,
customizable RPG game for your own commercial title
Key Features
Book Description
What you will learn
- Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra -juiciness and polish, and help build the atmosphere
Who this book is for
If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.
Table of Contents
- As The Prophecy Foretold, A Hero is Born
- Welcome to the Land of BludBorne
- It's Pretty Lonely in BludBorne...
- Where Do I Put My Stuff?
- Time to Breathe Some Life Into This Town
- So Many Quests, So Little Time
- Time to Show These Monsters Who
- Oh, No! Looks Like Drama!
- Time To Set The Mood
- Prophecy Fulfilled, Our Hero Awaits the Next Adventure
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