If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.
What you will learn
Install Construct 2 and navigate around its interface and layout
Become involved in the developmental life cycle of a game
Use events to manipulate game objects in the layout
Understand the many types of game object behavior and use them to control game objects
Analyze game objects at runtime to check whether there are any bugs or errors
Apply the best set of practices when developing games in Construct 2
Build, package, and publish your game to the Web and on different devices
Who this book is for
Table of Contents
Downloading and understanding Construct 2
Writing your first game design
Creating diverse player experiences with a flappy birds clone