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Introduction to Game Development Cover

Introduction to Game Development

Using Processing

Paid access
|May 2015
Product purchase options
Print: Available at Amazon
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:

  • Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more
  • Create a small collection of complete computer games developed throughout the book
  • Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
PDF ISBN: 978-1-942270-64-5 | E-Pub ISBN: 978-1-942270-65-2 | Paperback ISBN: 978-1-937585-40-2 | DOI: 10.1515/9781942270645
Publisher: Mercury Learning and Information
Copyright owner: © 2015 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2015
Language: English
Pages: 350