
Introduction to Game Development
Using Processing
Publisher:Mercury Learning and Information
By: James R. Parker
Paid access
|May 2015Table of contents
Frontmatter
CONTENTS
Acknowledgments
Introduction
Chapter 1 Introduction to How Games Work
Chapter 2 Graphics and Images in Processing
Chapter 3 Sound
Chapter 4 Hockey Pong: A 2D Game
Chapter 5 Graphics in Three Dimensions
Chapter 6 Game AI: Collisions
Chapter 7 Navigation and Control
Chapter 8 A 3D Game Example
Chapter 9 The Web and HTML5 Games
Chapter 10 Animation
Chapter 11 Android Handheld Devices
About the CD-ROM
Appendix A: Mathematics Tutorial for Game Development
Appendix B: A Processing Primer
Index
19 chapters available
PDF ISBN: 978-1-942270-64-5 | E-Pub ISBN: 978-1-942270-65-2 | Paperback ISBN: 978-1-937585-40-2 | DOI: https://doi.org/10.1515/9781942270645
Publisher: Mercury Learning and Information
Copyright owner: © 2015 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2015
Language: English
Pages: 350
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