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Introduction to Game Development
Chapter 6 Game AI: Collisions
Chapter 6 Game AI: Collisions
Chapter in the book
Introduction to Game Development
Publisher:
Mercury Learning and Information
By:
James R. Parker
Paid access
|
May 2015
Book details
Table of contents
Table of contents
Frontmatter
CONTENTS
Acknowledgments
Introduction
Chapter 1 Introduction to How Games Work
Chapter 2 Graphics and Images in Processing
Chapter 3 Sound
Chapter 4 Hockey Pong: A 2D Game
Chapter 5 Graphics in Three Dimensions
Chapter 6 Game AI: Collisions
Chapter 7 Navigation and Control
Chapter 8 A 3D Game Example
Chapter 9 The Web and HTML5 Games
Chapter 10 Animation
Chapter 11 Android Handheld Devices
About the CD-ROM
Appendix A: Mathematics Tutorial for Game Development
Appendix B: A Processing Primer
Index
19 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-942270-64-5
|
E-Pub ISBN:
978-1-942270-65-2
|
Paperback ISBN:
978-1-937585-40-2
|
DOI:
10.1515/9781942270645
Publisher:
Mercury Learning and Information
Copyright owner:
© 2015 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2015
Language:
English
Pages:
350
Related subjects:
Computer sciences
,
Programming and languages
,
Computer sciences, other
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