The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
What you will learn
Get familiar with Unity editor by learning basic tools and features
Import and configure custom props and environmental assets
Use Mecanim and Animate props inside Unity
Discover details and nuances of character, import and create locomotion with Mecanim
Work with lighting to greatly enhance the environment
Create transitions, apply final touches, and journey through levels as a standalone application
Bring sound and particle effects to your levels
Who this book is for
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.