Key Features
Book Description
What you will learn
- Explore the new features introduced in Unity3D 4.3 by building your own RPG game Delve into the new sprite importing and rendering system Master the best parts of the new Sprite animation system and improved Mecanim features Make the most of your rendering with tags, layers, sprite sorting, and ordering Dissect the proper use of Delegates, Events, and Messaging, including tips and tricks, and build a full RPG conversation system Do battle with Mecanim-based AI and state machines Build for success with tips on marketing, monetization, and deployment Drive home the platform of choice and expand into deployment/editor extensions
Who this book is for
Table of Contents
- Overview
- Building Character
- Getting animated
- The Game World
- NPC?s and Interactions
- The Big Wild World
- Encountering enemies and running away
- Shopping for weapons
- Fight and gain XP
- Onward wary traveler
- Deployment and beyond
- Appendix ? Additional resources
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