Key Features
Book Description
If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.What you will learn
- Install Construct 2 and navigate around its interface and layout
- Become involved in the developmental life cycle of a game
- Use events to manipulate game objects in the layout
- Understand the many types of game object behavior and use them to control game objects
- Analyze game objects at runtime to check whether there are any bugs or errors
- Apply the best set of practices when developing games in Construct 2
- Build, package, and publish your game to the Web and on different devices
Who this book is for
Table of Contents
- Downloading and understanding Construct 2
- Writing your first game design
- Creating diverse player experiences with a flappy birds clone
- Adding gameplay with a breakout clone
- Learning physics with a platform game
- Understanding local data with a space shooter
- Building AI with a tank battle game
- Debugging your game
- Mastering Construct 2 best practices!
- Publishing your game to multiple platforms
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