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Learning Libgdx Game Development Cover

Learning Libgdx Game Development

Are your games limited to one platform? Use our practical guide to libGDX and before long you'll be developing games that run across multiple platforms, enjoying an increased audience and revenue.

Paid access
|Oct 2013
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Authors

Oehlke Andreas :

Andreas Oehlke is a professional software engineer and a computer scientist who feels very much at home on any Linux/Unix machine. He holds a Bachelor's degree in Computer Science and loves to assemble and disassemble software and hardware alike. An exorbitant affinity for electronics and computers has always been his trademark. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music. He currently works full-time as a software engineer for a German financial institution. Furthermore, he has worked as a consultant and a game developer in San Francisco, CA. In his spare time, he provides his expertise to a German startup called Gamerald (http://www.gamerald.com/).

PDF ISBN: 978-1-78216-605-4
Publisher: Packt Publishing Limited
Copyright owner: © 2013 Packt Publishing Limited
Publication date: 2013
Language: English
Pages: 388