Figure 1.

Figure 2.

Figure 3.

Figure 4.

Figure 5.

The information within the scientific database
| Name of database | Number of indexed publications |
|---|---|
|
|
Keywords used in SLR
| No | Keywords |
|---|---|
| 1 | “Virtual Reality” AND merchandising |
| 2 | “Virtual Reality” AND merchandising AND emotion |
| 3 | “Virtual Reality” AND merchandising AND Arousal |
| 4 | “Virtual Reality” AND merchandising AND Valence |
| 5 | “Virtual Reality” AND product AND emotion |
| 6 | “Virtual Reality” AND “visual merchandising” |
| 7 | “Virtual Reality” AND “visual merchandising” AND emotion |
| 8 | “Virtual Reality” AND “visual merchandising” AND Arousal |
| 9 | “Virtual Reality” AND “visual merchandising” AND Valence |
| 10 | VR AND merchandising |
| 11 | VR AND merchandising AND emotion |
| 12 | VR AND merchandising AND Arousal |
| 13 | VR AND merchandising AND Valence |
| 14 | VR AND “visual merchandising” |
| 15 | VR AND “visual merchandising” AND emotion |
| 16 | VR AND “visual merchandising” AND Arousal |
| 17 | VR AND “visual merchandising” AND Valence |
| 18 | VR AND product AND emotion |
| 20 | “Virtual Reality” AND “point of purchase” AND emotion |
| 22 | VR AND “point of purchase” AND emotion |
Resul in quantity using SLR as per day 2023-11-28
| No | Keywords | Scopus | WoS |
|---|---|---|---|
| 1 | “Virtual Reality” AND merchandising | 24 | 47 |
| 2 | “Virtual Reality” AND merchandising AND emotion | 0 | 5 |
| 3 | “Virtual Reality” AND merchandising AND Arousal | 1 | 4 |
| 4 | “Virtual Reality” AND merchandising AND Valence | 0 | 0 |
| 5 | “Virtual Reality” AND product AND emotion | 118 | 68 |
| 6 | “Virtual Reality” AND “visual merchandising” | 7 | 7 |
| 7 | “Virtual Reality” AND “visual merchandising” AND emotion | 0 | 0 |
| 8 | “Virtual Reality” AND “visual merchandising” AND Arousal | 1 | 1 |
| 9 | “Virtual Reality” AND “visual merchandising” AND Valence | 0 | 0 |
| 10 | VR AND merchandising | 13 | 27 |
| 11 | VR AND merchandising AND emotion | 0 | 3 |
| 12 | VR AND merchandising AND Arousal | 0 | 2 |
| 13 | VR AND merchandising AND Valence | 0 | 0 |
| 14 | VR AND “visual merchandising” | 2 | 1 |
| 15 | VR AND “visual merchandising” AND emotion | 0 | 0 |
| 16 | VR AND “visual merchandising” AND Arousal | 0 | 0 |
| 17 | VR AND “visual merchandising” AND Valence | 0 | 0 |
| 18 | VR AND product AND emotion | 51 | 41 |
| 20 | “Virtual Reality” AND “point of purchase” AND emotion | 0 | 0 |
| 22 | VR AND “point of purchase” AND emotion | 0 | 0 |