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Pedagogic Meaning-Making in Spherical Video-Based Virtual Reality – a Case Study from the EFL Classroom Cover

Pedagogic Meaning-Making in Spherical Video-Based Virtual Reality – a Case Study from the EFL Classroom

By:  and    
Open Access
|Oct 2022

Abstract

This article explores relevant conceptual frameworks and design principles for the planning and implementation of a virtual reality (VR) learning environment in English as a foreign language (EFL) contexts. The primary focus is on what knowledge teachers need to acquire when designing and implementing a spherical video-based training world that allows English learners to experience the different phases of an oral examination in English. Therefore, the paper introduces the educational potential and affordances of spherical videos and describes structural and contextual aspects of oral examinations in English. Employing a prototype learning environment, we expand on major learning theories in spherical video-based learning and suggest best practices for the design and implementation of immersive learning experiences in EFL contexts.

DOI: https://doi.org/10.16993/dfl.191 | Journal eISSN: 2001-7480
Language: English
Page range: 129 - 136
Submitted on: Sep 16, 2021
Accepted on: Jul 22, 2022
Published on: Oct 14, 2022
Published by: Stockholm University Press
In partnership with: Paradigm Publishing Services

© 2022 Volker Eisenlauer, Diana Sosa, published by Stockholm University Press
This work is licensed under the Creative Commons Attribution 4.0 License.