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Building a 3D Game with LibGDX Cover

Building a 3D Game with LibGDX

Learn how to build an exciting 3D game with LibGDX from scratch

Paid access
|Sep 2016
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Table of Contents

  1. Setting Up Your Development Environment
  2. Adding an extra Dimension
  3. Working Towards a Prototype
  4. Preparing Visuals
  5. Starting to look like an actual game
  6. Spicing up the game
  7. Testing and Deploying
PDF ISBN: 978-1-78528-029-0
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2016
Language: English
Pages: 234