Key Features
Book Description
What you will learn
- Visualize and truly understand C++ programming concepts, such as how data is saved in computer memory and how program flow works
- Write reusable code by grouping lines of code into functions
- Learn how inheritance workshow traits of a base class are passed on to derived classes
- Learn about dynamic allocation of new memory for your program
- Design your own world using the UE4 editor
- Practice programming by coding behaviors into your game world, including player inventory tracking, monsters, and NPCs
Who this book is for
If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Table of Contents
- Coding with C++ In Visual Studio 2013
- Variables and memory
- if, else, and switch
- while and for loops
- Functions and macros
- Object, Classes, and inheritance
- Visual programming with blueprint
- Pawn and actors
- Templates and commonly used containers
- Inventory system & Pickup items
- Monsters
- Spell book
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