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Unreal Engine Game Development Cookbook Cover

Unreal Engine Game Development Cookbook

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

Paid access
|Sep 2025
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Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

Key Features

    Book Description

    Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering.
    This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you’ll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.

    What you will learn

      Who this book is for

      This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.

      Table of Contents

      1. Getting Acquainted with the UE4 Interface
      2. Level Design - Building out levels, finding the fun (Greyboxing)
      3. Creating Quality Environments (Exteriors/Interiors/Placing Meshes)
      4. Players - Implementing Characters and Animations
      5. Lights, Camera, Action - Cinematics & Special FX
      6. Lighting & Shadows
      7. Art Pipeline - Creating Materials, Importing Models, etc.
      8. Blueprint Scripting - Level Effects
      9. C++ Programming - Gameplay
      10. UI
      11. Packaging & Deployment
      PDF ISBN: 978-1-78439-597-1
      Publisher: Packt Publishing Limited
      Copyright owner: © 2015 Packt Publishing Limited
      Publication date: 2025
      Language: English
      Pages: 326