Have a personal or library account? Click to login
Learning C++ by creating games with UE4 Cover

Learning C++ by creating games with UE4

Learn C++ programming with a fun, real-world application that allows you to create your own games!

Paid access
|Mar 2015
Product purchase options

Key Features

    Book Description

    What you will learn

    • Visualize and truly understand C++ programming concepts, such as how data is saved in computer memory and how program flow works
    • Write reusable code by grouping lines of code into functions
    • Learn how inheritance workshow traits of a base class are passed on to derived classes
    • Learn about dynamic allocation of new memory for your program
    • Design your own world using the UE4 editor
    • Practice programming by coding behaviors into your game world, including player inventory tracking, monsters, and NPCs

    Who this book is for

    If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

    Table of Contents

    1. Coding with C++ In Visual Studio 2013
    2. Variables and memory
    3. if, else, and switch
    4. while and for loops
    5. Functions and macros
    6. Object, Classes, and inheritance
    7. Visual programming with blueprint
    8. Pawn and actors
    9. Templates and commonly used containers
    10. Inventory system & Pickup items
    11. Monsters
    12. Spell book
    PDF ISBN: 978-1-78439-476-9
    Publisher: Packt Publishing Limited
    Copyright owner: © 2015 Packt Publishing Limited
    Publication date: 2015
    Language: English
    Pages: 342