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Hackathons: a challenged-based learning (CBL) tool in entrepreneurship education Cover

Hackathons: a challenged-based learning (CBL) tool in entrepreneurship education

Open Access
|Oct 2025

Figures & Tables

Figure 1:

Promotional Material.
Promotional Material.

Fundamental attributes of hackathons (based on Halvari et al_ (2019))

AttributesApproach used in this research
1Short durationThe hackathon was 20 hours over two days.
2Team coopetitionThe event fostered collaborative practices among teams, emphasising mutual support and shared problem-solving.
3ChallengeInvitation process designed to inform participants about the CE challenge and prompt them to engage with it.
4Creation processParticipants were encouraged to approach the challenge with experimentation, exploration and commitment to learning new skills.
5Ceremony processA cross-disciplinary judging panel, including representatives from three European HEIs (consortium partners), regional government and local industry introduced the challenge on day one. The panel engaged with participants, providing insights and answering questions. On day two, the panel returned to evaluate and select the best idea based on participants’ presentations.
6CollaborationTeam formation emphasised diversity, mixing participants with varied discipline backgrounds and expertise to foster innovative solutions.
7Radical collocationParticipants physically present throughout and during evening work, promoting continuous interaction, idea exchange and collaboration.
8ConsistencyDecisions among participants throughout the event were interconnected, following the design thinking approach and ensuring alignment with the hackathon’s objectives.

Focus group discussion topics

Student engagementExtent to which students were engaged with the hackathon and tackled the CE challenge.
CollaborationExtent to which participants networked and collaborated.
LogisticsRelated to issues pertaining to the venues (university and hotel), facilities, technical support and optional Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) event.
Learning outcomesIssues relating to students’ experience and extent to which the hackathon model contributed to improving students’ skills/knowledge, competency development.
FeedbackHackathon feedback mechanisms (surveys, interview processes).
Project objectivesDirect impact of the hackathon as an LTTA mechanism and broader project implications.
LearningsExperiences and learnings including challenges and long-term benefits.

Survey two questions

  • Did the hackathon improve your understanding of entrepreneurial principles? (1-Yes, 2-Maybe, 3-No)

  • If you answered ‘Yes’ to question 1, please explain how the hackathon helped your understanding of entrepreneurship?

  • Did the opportunity to collaborate with students from different disciplines and educators positively impact you understanding of entrepreneurship? (1-Yes, 2-Maybe, 3-No)

  • Provide examples of how the tools/workshops used during the hackathon could be applied in a real-world context?

  • Do you believe that the ideas generated during the hackathon could help address the societal challenges in Ireland’s South East region? (1-Definitely not, 2-Probably not, 3-Might or might not, 4-Probably yes, 5-Definitely yes)

  • If you answered ‘Probably yes’, or ‘Definitely yes’, to question 5, please explain this further?

  • Do you feel that the multidisciplinary nature of the hackathon teams contributed to the development of innovative solutions for the societal challenge you addressed? (1-Definitely not, 2-Probably not, 3-Might or might not, 4-Probably yes, 5-Definitely yes)

  • Did the hackathon enhance your awareness of societal challenges in the region?

  • If you answered ‘Yes’ to question 8, please explain this further?

  • Do you think hackathons can play a role in addressing community specific challenges? (1-Yes, 2-Maybe, 3-No)

Survey one questions

  • How interested are you in participating in future programmes?

  • How would you rate the clarity of the programme?

  • How well did the structure of the hackathon work?

  • How engaging and effective was the hackathon?

  • How effective was the programme?

  • How effective was interaction and collaboration during the hackathon?

  • Will the tools/workshops you learned help you in a real-world application?

  • Would you recommend this event?

  • How would you rate the information provided in advance of the hackathon?

  • What did you like most about the event?

  • What can be improved for future events?

  • Final comments and suggestions

Participating students’ disciplines

DisciplineStage
1Construction Project managementMSc - postgraduate
2Software Systems DevelopmentUndergraduate
3Business SystemsMBS - postgraduate
4BusinessUndergraduate
5BusinessUndergraduate
6BusinessUndergraduate
7Innovative Technology EngineeringMSc - postgraduate
8International BusinessUndergraduate
9SciencePhD – postgraduate
10AccountancyUndergraduate
11Computer ScienceUndergraduate
DOI: https://doi.org/10.2478/ijm-2024-0005 | Journal eISSN: 2451-2834 | Journal ISSN: 1649-248X
Language: English
Page range: 71 - 86
Submitted on: Jan 31, 2024
Accepted on: Jan 11, 2025
Published on: Oct 7, 2025
Published by: Irish Academy of Management
In partnership with: Paradigm Publishing Services
Publication frequency: 3 issues per year

© 2025 Sergio BotelhoJunior, Sharon O’Brien, John Organ, Bill O’Gorman, published by Irish Academy of Management
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.