References
- Kang, X., Medvegy, G., Zhou, Y. (2023). Narrative design of modern exhibition spaces, Pollack Periodica, 18(2), 164-169. DOI: 10.1556/606.2023.00790.
- Qi, Y., Ni, Q., Xue, Q., Wu, J., Lee, S. (2024). Analysis of Museum Exhibition Space Optimization Design: Grounded Theory and Analytic Hierarchy Process. Asia-pacific Journal of Convergent Research Interchange.
- Kwiatkowski, P., Nessel-Łukasik, B., Grzonkowska, J. (2022). The audience (in) the museum, Library of the Museum Studies and Collection Protection Institute, No. 17.
- Rosłon-Mazgaj, K. (2023). Wayfinding in EXPO2020 spaces, personal observations. Builder, 310, 10–13. DOI 10.5604/01.3001.0053.4086.
- Nubani, L., Puryear, A., & Kellom, K. (2018). Measuring the Effect of Visual Exposure and Saliency of Museum Exhibits on Visitors’ Level of Contact and Engagement. Behavioral Sciences, 8.
- Mcmurtrie, R.J. (2022). Observing, recording, visualising and interpreting visitors’ movement patterns in art museums: A mixed method approach. Multimodality & Society, 2, 93–113.
- Pilegaard, A. (2022). Proximate interiors: When exhibition design activates museum architecture. The Design Journal, 26, 310–328.
- Collective work, (2013). Museums and Lifelong Learning – A European Handbook, Library of the Museum and Collection Conservation Institute, 3.
- Levent, N., & Pascual-Leone, A., (Eds.). (2014). The multisensory museum: Cross-disciplinary perspectives on touch, sound, smell, memory, and space. Rowman & Littlefield.
- Macdonald, S. (2007). Interconnecting: museum visiting and exhibition design, CoDesign, 3(S1), 149–162. DOI: 10.1080/15710880701311502.
- Baradaran, R. F., Boyd, J. E., Eiserman, J. R., Levy, R. M., Kim, B. (2022). Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space, Virtual Reality, 26, 1471–1488.
- Li, J., Wider, W., Ochiai, Y., Fauzi, M.A. (2023). A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience. Frontiers Virtual Real., 4.
- Vistisen, Peter & Selvadurai, Vashanth, Jensen, Jens. (2020). Balancing Enlightenment and Experience in Interactive Exhibition Design. 10.1007/978-3-030-53294-9_6.
- Rennick-Egglestone, S.J., Brundell, P., Koleva, B., Benford, S., Roussou, M., Chaffardon, C. (2016). Families and mobile devices in museums: Designing for integrated experiences. ACM J. Comput. Cult. Heritage, 9, 11.
- Katifori, A., Perry, S., Vayanou, M., Pujol, L., Chrysanthi, A., Ioannidis, Y. (2016) Cultivating mobile-mediated social interaction in the museum: Towards group-based digital storytelling experiences. In Proceedings of the MW2016: Museums and the Web, Los Angeles, CA, USA, 6–9.
- Boboc, R.G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences.
- Hughes, Ph. (2010). Exhibition Design, Laurence King Publishing.
- Pilegaard, A. (2017). Between Bodies: Activating the space in between museum visitor and objects on display. Interiors, 8(3), 86–109.
- Lorenc, J., Skolnick, L., Berger, C., (2007). What is exhibition design? Manual.
- Daab, R. (2021). High On… Exhibition Design, Loft Publications.
- Qil, Y., Ni, Q., Xue, Q., Wu, J., Lee, S. (2024). Analysis of Museum Exhibition Space Optimization Design Grounded Theory and Analityc Hierarchy Process. Asia-pacific Journal of Convergent Research Interchange.
- Beale, G., Smith, N., Wilkins, T., Schofield, G.P., Hook, J., & Masinton, A. (2022). Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design. ACM Journal on Computing and Cultural Heritage, 15, 1–23.
- Roussou, M., & Katifori, A. (2018). Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives. Multimodal Technologies and Interaction 2(2), 32. https://doi.org/10.3390/mti2020032.
- Grzonkowska, J., Rogowski, M. (2013). ABC Guest with Disabilities in the Museum, Training of the Museum and Collection Protection Institute, No. 2.
- Zeisel, J. (2006). Inquiry by design: Environment/behavior/neuroscience in architecture, interiors, landscape, and planning. W W Norton & Co.
- Groat, L. N., Wang, D. (2013). Architectural research methods. John Wiley & Sons.
- Cross, N. (2007). Designerly ways of knowing. Birkhäuser.
- Roggema, R. (2017). Research by Design: Proposition for a Methodological Approach. Urban Science, 1(1), 2. https://doi.org/10.3390/urbansci1010002.
- Stanosz, D. (2024). The Gutenberg Cosmos and the Gallaudet Galaxy – an observation of language practices based on the example of the scientific-educational-exhibition project “Głusza” at the Silesian Museum. Museology, 65, 86–95. DOI: https://doi.org/10.69500/m.24
- Bąba-Ciosek, N., Mamet E. (2021). Music and architecture – Silesian context. Concept design of an educational-promotional exhibition, Builder 287(6), 48–52. DOI: 10.5604/01.3001.0014.8822
- https://muzeumslaskie.pl/chopinowi-duda-gracz/[access: 19.06.2023].
- Collective work, (2019). Everything is achieved through hope. Cultural heritage of the Reformation in Silesia, Silesian Museum.
- https://www.ptew.org.pl/2020/05/jeszcze-o-wystawie-wszystko-osiaga-sie-przeznadzieje-muzeum-slaskie-w-katowicach-2017-2018/[access: 20.05.2020].
- Luter, M., (1914). Kritische Gesamtausgabe, Tischreden, wyd. H. Böhlaus Nachfolger, T. 3: Tischreden aus den dreissiger Jahren, Weimar, WA TR 3, 3228, 22.
- https://dzieje.pl/wystawy/kobiety-w-przemysle-wystawa-archiwalnych-zdjec-wmuzeum-slaskim [access: 28.09.2019].
- https://muzeumslaskie.pl/zakazy-wykluczenia-prze-sady-fotograficzna-opowiesc-okobietach-w-prze-mysle/[access: 8.07.2019].
- Januszkiewicz, K. (2016). Parametric design and parametric digital tools in architectural design, Architecturae et Artibus, No. 3, Białystok.
- https://muzeumslaskie.pl/glusza/.
- Zabdyrska, A. (2021). Narrative Fitted to Space, or What Exhibition Design Is, Forms, no. 9/2021, Designing Culture, https://formy.xyz/artykul/narracjawpasowanaw-przestrzen-czyli-czym-jest-projektowanie-wystaw/.