Table 1
Demographics of the 151 participants submitting completed surveys
| SCHOOL | SDA | SMIT | SHRIM | SDG | FULL SAMPLE | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| DATA | n | % | n | % | n | % | n | % | n | % |
| Gender | ||||||||||
| Male | 48 | 32 | 15 | 9 | 8 | 5 | 3 | 2 | 74 | 49 |
| Female | 58 | 38 | 6 | 4 | 11 | 7 | 2 | 1 | 77 | 51 |
| Other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Year Level | ||||||||||
| 1st | 57 | 38 | 19 | 13 | 17 | 11 | 3 | 2 | 96 | 64 |
| 2nd | 29 | 19 | 2 | 1 | 1 | .6 | 1 | .6 | 33 | 22 |
| 3rd | 12 | 8 | 0 | 0 | 1 | .6 | 1 | .6 | 14 | 9 |
| 4th | 8 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 5 |
| Creativity Level | ||||||||||
| Designer | 81 | 54 | 9 | 6 | 3 | 4 | 1 | 0 | 95 | 62 |
| Non-Designer | 25 | 17 | 13 | 8 | 16 | 11 | 2 | 3 | 56 | 38 |
[i] Note. Demographics reflect participants from all four schools of the college, with 106 from the School of Design and Arts (SDA), 21 from the School of Management and Information Technology (SMIT), 19 from the School of Hotel, Restaurant and Institution Management (SHRIM), and 5 from the School of Diplomacy and Governance (SDG).
Table 2
Demographics of the 40 participants drawn from the original pool of 151 individuals
| SCHOOL | SDA | SMIT | SHRIM | SDG | FULL SAMPLE | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| DATA | n | % | n | % | n | % | N | % | n | % |
| Gender | ||||||||||
| Male | 6 | 15 | 7 | 18 | 6 | 15 | 3 | 8 | 21 | 53 |
| Female | 7 | 18 | 5 | 13 | 5 | 13 | 2 | 5 | 19 | 48 |
| Other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Year Level | ||||||||||
| 1st | 7 | 18 | 9 | 23 | 6 | 15 | 3 | 8 | 25 | 63 |
| 2nd | 3 | 8 | 2 | 5 | 5 | 13 | 1 | 3 | 11 | 28 |
| 3rd | 2 | 5 | 0 | 0 | 0 | 0 | 1 | 3 | 3 | 8 |
| 4th | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 3 |
| Creativity Level | ||||||||||
| Designer | 7 | 18 | 7 | 18 | 4 | 10 | 2 | 5 | 20 | 50 |
| Non-Designer | 7 | 18 | 7 | 18 | 4 | 10 | 2 | 5 | 20 | 50 |
[i] Note. This table represents the demographics of the 40 participants representing all four schools of the college, selected as designers or non-designers.
Table 3
Demographics of P-set participants.
| SCHOOL | SDA | SMIT | SHRIM | SDG | FULL SAMPLE | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| DATA | n | % | n | % | n | % | n | % | n | % |
| Gender | ||||||||||
| Male | 6 | 24 | 3 | 12 | 5 | 20 | 3 | 12 | 17 | 68 |
| Female | 3 | 12 | 2 | 8 | 2 | 8 | 1 | 4 | 8 | 32 |
| Other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Year Level | ||||||||||
| 1st | 5 | 20 | 2 | 8 | 7 | 28 | 3 | 12 | 17 | 68 |
| 2nd | 3 | 12 | 1 | 4 | 0 | 0 | 1 | 4 | 5 | 20 |
| 3rd | 1 | 4 | 2 | 8 | 0 | 0 | 0 | 0 | 3 | 12 |
| 4th | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Creativity Level | ||||||||||
| Designer | 9 | 36 | 0 | 0 | 2 | 8 | 2 | 8 | 13 | 52 |
| Non-Designer | 0 | 0 | 5 | 20 | 5 | 20 | 2 | 8 | 12 | 48 |
[i] Note. This table represents the demographics of the P-sample representing all four schools of the college, with 9 participants from the School of Design and Arts (SDA), 5 from the School of Management and Information Technology (SMIT), 7 from the School of Hotel, Restaurant and Institution Management (SHRIM), and 4 from the School of Diplomacy and Governance (SDG).
Table 4
Truncated correlation matrix of the P-set.
| PARTICIPANT | 10602 | 00GWXBZ | 4BBIVR | 4OOY2 | 6 LWV9T7 | 70FP |
|---|---|---|---|---|---|---|
| 10602 | 1 | |||||
| 00GWXB7Z | -0.10 | 1 | ||||
| 4BBIVR | 0.10 | 0.18 | 1 | |||
| 4OOY2 | 0.56 | 0.08 | 0.42 | 1 | ||
| 6 LWV9T7 | 0.15 | 0.30 | 0.57 | 0.38 | 1 | |
| 70FP | 0.43 | 0.24 | 0.57 | 0.56 | 0.57 | 1 |
[i] Note. A correlation coefficient of at least 0.3266 is significant at p<0.05.
Table 5
Number of factors based on Humphrey’s Rule.
| FACTOR 1 | FACTOR 2 | FACTOR 3 | FACTOR 4 | |
|---|---|---|---|---|
| % Explained Variance | 26.32843 | 6.61605 | 3.99539 | 5.3450 |
| Humphrey’s Rule | 0.65957 | 0.27839 | 0.14961 | .03519 |
| Standard Error | 0.05 | 0.05 | 0.05 | .05 |
[i] Note. Values of Humphrey’s Rule that are less than 0.10 are excluded from the Q factor analysis.
Table 6
Factor loadings and cross-loadings.
| # | PARTICIPANT | FACTOR 1 | FACTOR 2 | FACTOR 3 |
|---|---|---|---|---|
| 1 | 4BBIVR | 0.48 | 0.09 | 0.36 |
| 2 | DG1R | 0.42 | -0.04 | 0.31 |
| 3 | K57K41 | 0.43 | 0.40 | 0.11 |
| 4 | SSVSH | 0.37 | 0.09 | -0.20 |
| 5 | 10602 | -0.03 | 0.74 | 0.27 |
| 6 | 4OOY2 | 0.41 | 0.55 | 0.33 |
| 7 | IIL82M4 W | -0.14 | 0.74 | 0.41 |
| 8 | OHMV | 0.13 | 0.35 | 0.23 |
| 9 | QFSUAK | 0.16 | 0.64 | 0.53 |
| 10 | UUMF | 0.18 | 0.39 | -0.03 |
| 11 | 00GWXB7Z | 0.21 | -0.18 | 0.40 |
| 12 | 6 LWV9T7 | 0.45 | -0.04 | 0.66 |
| 13 | 70FP | 0.35 | 0.44 | 0.59 |
| 14 | 9 L6DRA78 | 0.29 | 0.11 | 0.52 |
| 15 | A90B | 0.16 | -0.15 | 0.58 |
| 16 | C6HDYPO | 0.07 | 0.13 | 0.51 |
| 17 | H3VL | 0.17 | 0.04 | 0.33 |
| 18 | HXNQDS2 | -0.04 | 0.24 | 0.43 |
| 19 | QAHK | -0.06 | 0.44 | 0.48 |
| 20 | QDHTKZN | 0.12 | 0.14 | 0.39 |
| 21 | 8PKFHHV | 0.36 | 0.28 | 0.42 |
| 22 | B8G3Q4TO | -0.01 | 0.28 | 0.32 |
| 23 | PJW25 | 0.10 | 0.55 | 0.56 |
| 24 | S5EBI | -0.23 | -0.11 | 0.18 |
| 25 | VV45E | -0.13 | 0.09 | 0.30 |
[i] Note. The numbers in bold are those that belong to their corresponding factor.
Table 7
Z-Scores by Factors.
| # | STATEMENT | FACTOR 1 | FACTOR 2 | FACTOR 3 |
|---|---|---|---|---|
| 1 | Design thinking, if learned well, can be the most practical way of applying what is learned in each course because it immerses you in societal problems. | 1.11069 | 1.15771 | 0.52253† |
| 2 | Design Thinking makes Philosophy fun and challenging at the same time. | 0.58080 | –0.80903† | 0.64920 |
| 3 | Design Thinking is overwhelming, pressuring, and challenging. | –0.42788 | –0.63407 | –1.52794† |
| 4 | Applying such critical and creative thinking through design thinking can genuinely become a life-long learning experience. | 0.41958† | 1.25955 | 1.16243 |
| 5 | Design thinking uses critical and creative thinking to select an innovative project that can benefit most people by providing a real-life alternative or solution to a specific problem. | 1.51487* | 1.93068 | 1.28646 |
| 6 | Philosophy made us become productive students, and I got a glimpse of the creative potential I never knew I had. | 0.03059* | 0.05690* | –0.31593* |
| 7 | Design Thinking made me think outside the box-that’s what Philosophy is all about. | 1.00038 | 0.25295 | 0.54121*† |
| 8 | Doing Design Thinking in Philosophy shows our innovative ideas. | –2.16911† | 0.21806 | –0.01867 |
| 9 | Design Thinking allows you to come up with fresh ideas. | 0.23181* | 0.26788* | 0.05582* |
| 10 | Design thinking invites me to step out of my comfort zone. | –1.07725† | 0.47538 | 0.36119 |
| 11 | Design thinking is a game changer as it makes learning effective. | –0.85033 | 0.17180† | –0.72338 |
| 12 | It made me realize that people are important when you make decisions – like what project to carry out – because they will be affected by it too. | 0.66795 | 0.46252 | 1.93314 |
| 13 | It is difficult to innovate when you do not know the problem of people who need help because design thinking should be about helping people. | 1.30963 | –1.10305† | 0.74672 |
| 14 | Design Thinking motivated and engaged me to learn in PHILOSOPHY as it allowed me to express myself. | –1.03097† | 0.13219† | 0.63071† |
| 15 | Design Thinking expresses my personal experiences, struggles, hobbies, and advocacy I am passionate about. | 0.65024 | –0.25850† | 1.02919 |
| 16 | It was hard at first to find a project of your own that could benefit other people. | –0.01116* | –0.62635 | –0.00128 |
| 17 | Design Thinking offers a different twist to usual projects. | –0.05316 | –0.42693* | –0.63412 |
| 18 | Design Thinking is an effective online learning modality since the pandemic has challenged the way that teachers teach their lessons and the way students learn. | –0.04401 | 1.21914† | 0.37857 |
| 19 | Since we are now living in a digital world, Design Thinking is something we need to adapt to global academic changes. | –1.40539† | 0.92753 | 0.46533 |
| 20 | If higher education is to face demands for digital change, design thinking is a powerful tool for innovation in networked, global learning. | 0.56937* | –0.04169 | 0.99592 |
| 21 | It would be more helpful if design thinking is done face-to-face. | –1.13500 | –1.33161 | –0.29175† |
| 22 | I cannot make sense of design thinking because I am not a techie; I’m lost in the digital world. | –1.95903* | –2.17652* | –2.14687* |
| 23 | Design thinking is not my cup of tea; it takes a while for me to become familiar with it. | –1.42825 | –2.10454 | –1.85498* |
| 24 | I need a little encouragement and motivation to translate my ideas into a design. | 0.59309† | –1.31669† | –0.12965† |
| 25 | Design thinking helps me to think like a designer who can deal with difficult situations and solve complex problems in life. | 0.06319† | 1.12877† | –1.32113† |
| 26 | Design thinking, particularly prototyping, made us act like expert inventors. | –0.60937 | 0.09795† | –1.11572 |
| 27 | Design Thinking is really helpful and significant in solving a societal problem. | 1.32393* | 1.68221 | 0.96841 |
| 28 | Design thinking allows you to revise your ideas many times to come up with a better solution. | 0.47389 | 0.14749 | –0.63371† |
| 29 | Students are given a platform to introduce their creative skills to improve the lives of the people who would benefit from the project. | –0.26124† | 1.13809 | 1.56664 |
| 30 | Design Thinking builds self-confidence because it gives me the courage to believe in my creativity and put the ideas into reality. | 1.60575† | 0.44290 | 0.12061 |
| 31 | Philosophy, while a difficult course, is made relevant and meaningful because of design thinking. | 1.08700† | –0.35450 | –0.06361 |
| 32 | Design thinking should also be applied in other courses aside from Philosophy. | –0.95865 | 0.03476 | –0.42334* |
| 33 | Design thinking allowed the students’ voices to be heard and their innovative ideas to matter. | 0.89434 | 0.09914† | 0.68427 |
| 34 | Design thinking sums up all our learning in Philosophy class. | 0.78915 | 0.37602 | –0.35296† |
| 35 | Designing a project in Philosophy is easy peasy. | –0.64396† | –1.84635 | –2.1227 |
| 36 | I would love to enroll in another course that uses Design Thinking. | –0.85146* | –0.64980* | –0.4206* |
[i] Note. The bolded Z-score represents the highest score per factor. Z-scores with this symbol * indicates the consensus statements, and those with this symbol † indicates the distinguishing statements per factor.
Table 8
Factors’ Valued Aspects of Design Thinking and Enhancement Needs
| FACTORS | VALUED ASPECT OF DESIGN THINKING | ENHANCEMENT NEEDS |
|---|---|---|
| Factor 1: Groundswell Bootstrap Designers | They find DT to be a source of enjoyment and intellectual challenge, making their learning experience both fun and stimulating. Members of this group see DT as a practical way to immerse them in addressing real societal problems. DT aligns with the rigor of Philosophy, where thinking beyond conventional boundaries is valued. | Incorporate more DT exercises, case studies, or projects where students can apply their creativity to philosophical challenges. Provide opportunities for students to engage in collaborative, real-world problems. Provide a platform for students to apply DT principles to various issues. |
| Factor 2: Prolegomenal Design Thinkers | They are DT enthusiasts with keen interest and possibly prior experience in design-related activities. They exhibit a resourceful and self- reliant attitude, bootstrapping their way up to create innovative solutions. Their thoughts are disruptive and forward-thinking. They have a wealth of creative and innovative concepts that they are eager to explore and develop. | Use various teaching strategies to provide for differentiation among learners. Promote cross-disciplinary collaboration, allowing students to work with peers from diverse fields to tackle complex problems. Organize exhibitions, showcases, or demo days where these students can present their projects and innovations to a wider audience. |
| Factor 3: Non-Design Humanitarian | They value the human aspect of DT the most and consider the needs and experiences of people when making decisions and designing projects. For them, DT is a platform for self- expression of their creative potential. | Provide opportunities for skill- building and confidence-building in DT, such as workshops, mentoring, and peer support. Emphasize how DT can lead to tangible, real-world impacts and how their projects can benefit people. Create a supportive learning environment where students are encouraged to express themselves. |
| Factor 4: Recalcitrant Colliders | They simply want to enjoy DT for the sake of doing it. | Encourage them to know the value of DT by making them more engaged in real-world problems. |
[i] Note. This table provides information about what each factor values in Design Thinking and the areas where enhancement is needed.
