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Improving Digital Learning in Higher Education: Students’ Perspectives on Design Thinking Using Q-Methodology Cover

Improving Digital Learning in Higher Education: Students’ Perspectives on Design Thinking Using Q-Methodology

Open Access
|Jun 2024

Figures & Tables

Table 1

Demographics of the 151 participants submitting completed surveys

SCHOOLSDASMITSHRIMSDGFULL SAMPLE
DATAn%n%n%n%n%
Gender
        Male483215985327449
        Female583864117217751
        Other0000000000
Year Level
        1st573819131711329664
        2nd2919211.61.63322
        3rd128001.61.6149
        4th8500000085
Creativity Level
        Designer81549634109562
        Non-Designer25171381611235638

[i] Note. Demographics reflect participants from all four schools of the college, with 106 from the School of Design and Arts (SDA), 21 from the School of Management and Information Technology (SMIT), 19 from the School of Hotel, Restaurant and Institution Management (SHRIM), and 5 from the School of Diplomacy and Governance (SDG).

Table 2

Demographics of the 40 participants drawn from the original pool of 151 individuals

SCHOOLSDASMITSHRIMSDGFULL SAMPLE
DATAn%n%n%N%n%
Gender
        Male615718615382153
        Female718513513251948
        Other0000000000
Year Level
        1st718923615382563
        2nd3825513131128
        3rd2500001338
        4th1300000013
Creativity Level
        Designer718718410252050
        Non-Designer718718410252050

[i] Note. This table represents the demographics of the 40 participants representing all four schools of the college, selected as designers or non-designers.

Table 3

Demographics of P-set participants.

SCHOOLSDASMITSHRIMSDGFULL SAMPLE
DATAn%n%n%n%n%
Gender
        Male6243125203121768
        Female312282814832
        Other0000000000
Year Level
        1st520287283121768
        2nd312140014520
        3rd14280000312
        4th0000000000
Creativity Level
        Designer9360028281352
        Non-Designer00520520281248

[i] Note. This table represents the demographics of the P-sample representing all four schools of the college, with 9 participants from the School of Design and Arts (SDA), 5 from the School of Management and Information Technology (SMIT), 7 from the School of Hotel, Restaurant and Institution Management (SHRIM), and 4 from the School of Diplomacy and Governance (SDG).

Table 4

Truncated correlation matrix of the P-set.

PARTICIPANT1060200GWXBZ4BBIVR4OOY26 LWV9T770FP
106021
00GWXB7Z-0.101
4BBIVR0.100.181
4OOY20.560.080.421
6 LWV9T70.150.300.570.381
70FP0.430.240.570.560.571

[i] Note. A correlation coefficient of at least 0.3266 is significant at p<0.05.

Table 5

Number of factors based on Humphrey’s Rule.

FACTOR 1FACTOR 2FACTOR 3FACTOR 4
% Explained Variance26.328436.616053.995395.3450
Humphrey’s Rule0.659570.278390.14961.03519
Standard Error0.050.050.05.05

[i] Note. Values of Humphrey’s Rule that are less than 0.10 are excluded from the Q factor analysis.

Table 6

Factor loadings and cross-loadings.

#PARTICIPANTFACTOR 1FACTOR 2FACTOR 3
14BBIVR0.480.090.36
2DG1R0.42-0.040.31
3K57K410.430.400.11
4SSVSH0.370.09-0.20
510602-0.030.740.27
64OOY20.410.550.33
7IIL82M4 W-0.140.740.41
8OHMV0.130.350.23
9QFSUAK0.160.640.53
10UUMF0.180.39-0.03
1100GWXB7Z0.21-0.180.40
126 LWV9T70.45-0.040.66
1370FP0.350.440.59
149 L6DRA780.290.110.52
15A90B0.16-0.150.58
16C6HDYPO0.070.130.51
17H3VL0.170.040.33
18HXNQDS2-0.040.240.43
19QAHK-0.060.440.48
20QDHTKZN0.120.140.39
218PKFHHV0.360.280.42
22B8G3Q4TO-0.010.280.32
23PJW250.100.550.56
24S5EBI-0.23-0.110.18
25VV45E-0.130.090.30

[i] Note. The numbers in bold are those that belong to their corresponding factor.

Table 7

Z-Scores by Factors.

#STATEMENTFACTOR 1FACTOR 2FACTOR 3
1Design thinking, if learned well, can be the most practical way of applying what is learned in each course because it immerses you in societal problems.1.110691.157710.52253
2Design Thinking makes Philosophy fun and challenging at the same time.0.58080–0.809030.64920
3Design Thinking is overwhelming, pressuring, and challenging.–0.42788–0.63407–1.52794
4Applying such critical and creative thinking through design thinking can genuinely become a life-long learning experience.0.419581.259551.16243
5Design thinking uses critical and creative thinking to select an innovative project that can benefit most people by providing a real-life alternative or solution to a specific problem.1.51487*1.930681.28646
6Philosophy made us become productive students, and I got a glimpse of the creative potential I never knew I had.0.03059*0.05690*–0.31593*
7Design Thinking made me think outside the box-that’s what Philosophy is all about.1.000380.252950.54121*
8Doing Design Thinking in Philosophy shows our innovative ideas.–2.169110.21806–0.01867
9Design Thinking allows you to come up with fresh ideas.0.23181*0.26788*0.05582*
10Design thinking invites me to step out of my comfort zone.–1.077250.475380.36119
11Design thinking is a game changer as it makes learning effective.–0.850330.17180–0.72338
12It made me realize that people are important when you make decisions – like what project to carry out – because they will be affected by it too.0.667950.462521.93314
13It is difficult to innovate when you do not know the problem of people who need help because design thinking should be about helping people.1.30963–1.103050.74672
14Design Thinking motivated and engaged me to learn in PHILOSOPHY as it allowed me to express myself.–1.030970.132190.63071
15Design Thinking expresses my personal experiences, struggles, hobbies, and advocacy I am passionate about.0.65024–0.258501.02919
16It was hard at first to find a project of your own that could benefit other people.–0.01116*–0.62635–0.00128
17Design Thinking offers a different twist to usual projects.–0.05316–0.42693*–0.63412
18Design Thinking is an effective online learning modality since the pandemic has challenged the way that teachers teach their lessons and the way students learn.–0.044011.219140.37857
19Since we are now living in a digital world, Design Thinking is something we need to adapt to global academic changes.–1.405390.927530.46533
20If higher education is to face demands for digital change, design thinking is a powerful tool for innovation in networked, global learning.0.56937*–0.041690.99592
21It would be more helpful if design thinking is done face-to-face.–1.13500–1.33161–0.29175
22I cannot make sense of design thinking because I am not a techie; I’m lost in the digital world.–1.95903*–2.17652*–2.14687*
23Design thinking is not my cup of tea; it takes a while for me to become familiar with it.–1.42825–2.10454–1.85498*
24I need a little encouragement and motivation to translate my ideas into a design.0.59309–1.31669–0.12965
25Design thinking helps me to think like a designer who can deal with difficult situations and solve complex problems in life.0.063191.12877–1.32113
26Design thinking, particularly prototyping, made us act like expert inventors.–0.609370.09795–1.11572
27Design Thinking is really helpful and significant in solving a societal problem.1.32393*1.682210.96841
28Design thinking allows you to revise your ideas many times to come up with a better solution.0.473890.14749–0.63371
29Students are given a platform to introduce their creative skills to improve the lives of the people who would benefit from the project.–0.261241.138091.56664
30Design Thinking builds self-confidence because it gives me the courage to believe in my creativity and put the ideas into reality.1.605750.442900.12061
31Philosophy, while a difficult course, is made relevant and meaningful because of design thinking.1.08700–0.35450–0.06361
32Design thinking should also be applied in other courses aside from Philosophy.–0.958650.03476–0.42334*
33Design thinking allowed the students’ voices to be heard and their innovative ideas to matter.0.894340.099140.68427
34Design thinking sums up all our learning in Philosophy class.0.789150.37602–0.35296
35Designing a project in Philosophy is easy peasy.–0.64396–1.84635–2.1227
36I would love to enroll in another course that uses Design Thinking.–0.85146*–0.64980*–0.4206*

[i] Note. The bolded Z-score represents the highest score per factor. Z-scores with this symbol * indicates the consensus statements, and those with this symbol indicates the distinguishing statements per factor.

Table 8

Factors’ Valued Aspects of Design Thinking and Enhancement Needs

FACTORSVALUED ASPECT OF DESIGN THINKINGENHANCEMENT NEEDS
Factor 1: Groundswell Bootstrap DesignersThey find DT to be a source of enjoyment and intellectual challenge, making their learning experience both fun and stimulating.
Members of this group see DT as a practical way to immerse them in addressing real societal problems.
DT aligns with the rigor of Philosophy, where thinking beyond conventional boundaries is valued.
Incorporate more DT exercises, case studies, or projects where students can apply their creativity to philosophical challenges.
Provide opportunities for students to engage in collaborative, real-world problems.
Provide a platform for students to apply DT principles to various issues.
Factor 2: Prolegomenal Design ThinkersThey are DT enthusiasts with keen interest and possibly prior experience in design-related activities.
They exhibit a resourceful and self- reliant attitude, bootstrapping their way up to create innovative solutions.
Their thoughts are disruptive and forward-thinking.
They have a wealth of creative and innovative concepts that they are eager to explore and develop.
Use various teaching strategies to provide for differentiation among learners.
Promote cross-disciplinary collaboration, allowing students to work with peers from diverse fields to tackle complex problems.
Organize exhibitions, showcases, or demo days where these students can present their projects and innovations to a wider audience.
Factor 3: Non-Design HumanitarianThey value the human aspect of DT the most and consider the needs and experiences of people when making decisions and designing projects.
For them, DT is a platform for self- expression of their creative potential.
Provide opportunities for skill- building and confidence-building in DT, such as workshops, mentoring, and peer support.
Emphasize how DT can lead to tangible, real-world impacts and how their projects can benefit people.
Create a supportive learning environment where students are encouraged to express themselves.
Factor 4: Recalcitrant CollidersThey simply want to enjoy DT for the sake of doing it.Encourage them to know the value of DT by making them more engaged in real-world problems.

[i] Note. This table provides information about what each factor values in Design Thinking and the areas where enhancement is needed.

Language: English
Page range: 23 - 52
Submitted on: Oct 10, 2023
Accepted on: Feb 11, 2024
Published on: Jun 25, 2024
Published by: Virginia Tech
In partnership with: Paradigm Publishing Services

© 2024 Basilia E. Blay, Alma S. Espartinez, published by Virginia Tech
This work is licensed under the Creative Commons Attribution 4.0 License.