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Didactical Design Principles to Apply When Introducing Student-generated Digital Multimodal Representations in the Science Classroom Cover

Didactical Design Principles to Apply When Introducing Student-generated Digital Multimodal Representations in the Science Classroom

Open Access
|Dec 2018

Figures & Tables

Table 1

Overview of numbers of participants, grades, schools, teachers and science subjects.

SchoolNumber of students (n)GradeTeachers involvedSubject and period
Trial (2015)School 1N = 608th2Microbiology
6 weeks
Trial (2016)School 2N = 277th1Photosynthesis and respiration
6 weeks
Trial (2016)School 2N = 267th1 (same as second trial)Photosynthesis and respiration
6 weeks
Figure 1

Design principles.

Figure 2

Students’ multimodal digital product from the first iteration, which employed various modes, including a pie chart to illustrate the distribution of bacteria on a hand and on the surface of an iPad.

Figure 3

Graph from one of the multimodal digital products generated by students during the second iteration and illustrating the CO2 concentrations over time in a closed container containing a plant exposed to varying light intensities.

Figure 4

Storyboard provided to the students to increase scaffolding in their process of making a digital multimodal representation.

Figure 5

An example of a student screencast about photosynthesis and respiration. Here reproduced with screen dumps and transcriptions of the associated speech.

DOI: https://doi.org/10.16993/dfl.100 | Journal eISSN: 2001-7480
Language: English
Page range: 112 - 122
Submitted on: Feb 23, 2018
Accepted on: Nov 12, 2018
Published on: Dec 14, 2018
Published by: Stockholm University Press
In partnership with: Paradigm Publishing Services

© 2018 Mette Fredslund Andersen, Nicolai Munksby, published by Stockholm University Press
This work is licensed under the Creative Commons Attribution 4.0 License.