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Spatial data processing for the purpose of video games Cover

Spatial data processing for the purpose of video games

Open Access
|Jun 2016

References

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  9. [1] http://www.planetinaction.com/ships.htm
  10. [2] http://www.gaiagi.com/driving-simulator/
  11. [3] http://earth-api-samples.googlecode.com/svn/trunk/demos/milktruck/index.html
  12. [4] http://streetviewquiz.com/
  13. [5] http://geoguessr.com/
  14. [6] http://www.stisimdrive.com/
  15. [7] http://www.microsoft.com/games/fsinsider/
  16. [8] http://ecx.images-amazon.com/images/I/71Ti5Qm2WlL._SL1280_.jpg
  17. [9] http://mujweb.cz/havlikjosef/galery/MSFSX.jpg
  18. [10] http://wiki.flightgear.org/images/thumb/5/5b/High_textures_transitions10_1.png/300px-High_textures_transitions10_1.png
  19. [11] http://wiki.flightgear.org/images/5/5b/High_textures_transitions10_1.png
  20. [12] http://www.condor-club.eu/home/1/
DOI: https://doi.org/10.1515/pcr-2016-0001 | Journal eISSN: 2450-6966 | Journal ISSN: 0324-8321
Language: English
Page range: 41 - 50
Published on: Jun 29, 2016
Published by: Polish Geographical Society
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2016 Dominika Chądzyńska, Dariusz Gotlib, published by Polish Geographical Society
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.