Have a personal or library account? Click to login
Spatial data processing for the purpose of video games Cover

Spatial data processing for the purpose of video games

Open Access
|Jun 2016

Abstract

Advanced terrain models are currently commonly used in many video/computers games. Professional GIS technologies, existing spatial datasets and cartographic methodology are more widely used in their development. This allows for achieving a realistic model of the world. On the other hand, the so-called game engines have very high capability of spatial data visualization. Preparing terrain models for the purpose of video games requires knowledge and experience of GIS specialists and cartographers, although it is also accessible for non-professionals. The authors point out commonness and variety of use of terrain models in video games and the existence of a series of ready, advanced tools and procedures of terrain model creating. Finally the authors describe the experiment of performing the process of data modeling for “Condor Soar Simulator”.

DOI: https://doi.org/10.1515/pcr-2016-0001 | Journal eISSN: 2450-6966 | Journal ISSN: 0324-8321
Language: English
Page range: 41 - 50
Published on: Jun 29, 2016
Published by: Polish Geographical Society
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2016 Dominika Chądzyńska, Dariusz Gotlib, published by Polish Geographical Society
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.