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Introduction to 3D Game Programming with DirectX 11 Cover

Introduction to 3D Game Programming with DirectX 11

Paid access
|Mar 2012
Print: Available at Amazon
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
PDF ISBN: 978-1-937585-95-2 | E-Pub ISBN: 978-1-937585-96-9 | Paperback ISBN: 978-1-936420-22-3 | DOI: 10.1515/9781937585952
Publisher: Mercury Learning and Information
Copyright owner: © 2012 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2012
Language: English
Pages: 600

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