
Introduction to 3D Game Programming with DirectX 11
Publisher:Mercury Learning and Information
By: Frank Luna
Paid access
|Mar 2012Authors
Luna Frank :
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
PDF ISBN: 978-1-937585-95-2 | E-Pub ISBN: 978-1-937585-96-9 | Paperback ISBN: 978-1-936420-22-3 | DOI: https://doi.org/10.1515/9781937585952
Publisher: Mercury Learning and Information
Copyright owner: © 2012 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2012
Language: English
Pages: 600
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