Skip to main content
Have a personal or library account? Click to login
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Cover

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Create massive terrains and export them to the most popular game engines

Paid access
|Oct 2025
Product purchase options

Authors

A. Hawley Richard :

Richard Hawley started programming in the early 1980s at the start of the home computer craze with the Sinclair ZX-81. Before leaving high school he had worked on three game projects for Assassin Software and later worked on conversions of classic strategy board games for 8- to 16-bit machines. He went on to develop end-user tools for popular flight simulations including Empire Interactives Enemy Engaged helicopter series and the highly successful Origin Janes Longbow series (MissioneerPlus). Hes the director of Tricubic Studios, a small UK company dedicated to creating simulation and training environments using off-the-shelf 3D engines including Unity and Leadwerks. Together with technical artist David Hopkinson (Total War: English Civil War conversion) and physics guru Fred Naar (creator of Helicopter Total Realism for Microsoft Flight Simulator X) they are collectively known for their work on helicopter simulations.

PDF ISBN: 978-1-84969-940-2
Publisher: Packt Publishing Limited
Copyright owner: © 2013 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 162