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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Cover

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Create massive terrains and export them to the most popular game engines

Paid access
|Oct 2025
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Key Features

    Book Description

    This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

    What you will learn

    • Start a new GROME project
    • Learn the caveats and tricks of terrain scale in game engines
    • Create heightmaps using procedural functions
    • Use masks and layers to combine effects
    • Paint textures and map them using simple rules
    • Create 3D meshes of heightmaps for mobile games
    • Export heightmaps and splat terrain for Unity3D
    • Export heightmaps and textures for UDK
    • Export Grome scenes for the Ogre3D Graphite engine

    Who this book is for

    Table of Contents

      PDF ISBN: 978-1-84969-940-2
      Publisher: Packt Publishing Limited
      Copyright owner: © 2013 Packt Publishing Limited
      Publication date: 2025
      Language: English
      Pages: 162
      Related subjects: