Key Features
Book Description
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.What you will learn
- Start a new GROME project
- Learn the caveats and tricks of terrain scale in game engines
- Create heightmaps using procedural functions
- Use masks and layers to combine effects
- Paint textures and map them using simple rules
- Create 3D meshes of heightmaps for mobile games
- Export heightmaps and splat terrain for Unity3D
- Export heightmaps and textures for UDK
- Export Grome scenes for the Ogre3D Graphite engine
Who this book is for
Table of Contents
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