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Hands-On C++ Game Animation Programming Cover

Hands-On C++ Game Animation Programming

Learn modern animation techniques from theory to implementation with C++ and OpenGL

Paid access
|Jun 2020

Table of Contents

  1. Creating a Game Window
  2. Implementing Vectors
  3. Implementing Matrices
  4. Implementing Quaternions
  5. Implementing Transforms
  6. Building an Abstract Renderer
  7. Exploring the glTF File Format
  8. Creating Curves, Frames, and Tracks
  9. Implementing Animation Clips
  10. Mesh Skinning
  11. Optimizing the Animation Pipeline
  12. Blending between Animations
  13. Implementing Inverse Kinematics
  14. Using Dual Quaternions for Skinning
  15. Rendering Instanced Crowds
PDF ISBN: 978-1-80020-796-7
Publisher: Packt Publishing Limited
Copyright owner: © 2020 Packt Publishing Limited
Publication date: 2020
Language: English
Pages: 368

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