
Hands-On C++ Game Animation Programming
Learn modern animation techniques from theory to implementation with C++ and OpenGL
Publisher:Packt Publishing Limited
By: Gabor Szauer
Paid access
|Sep 2024Table of Contents
- Creating a Game Window
- Implementing Vectors
- Implementing Matrices
- Implementing Quaternions
- Implementing Transforms
- Building an Abstract Renderer
- Exploring the glTF File Format
- Creating Curves, Frames, and Tracks
- Implementing Animation Clips
- Mesh Skinning
- Optimizing the Animation Pipeline
- Blending between Animations
- Implementing Inverse Kinematics
- Using Dual Quaternions for Skinning
- Rendering Instanced Crowds
PDF ISBN: 978-1-80020-796-7
Publisher: Packt Publishing Limited
Copyright owner: © 2020 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 368
Related subjects:
