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Hands-On C++ Game Animation Programming Cover

Hands-On C++ Game Animation Programming

Learn modern animation techniques from theory to implementation with C++ and OpenGL

Paid access
|Jun 2020

Authors

Szauer Gabor :

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.

PDF ISBN: 978-1-80020-796-7
Publisher: Packt Publishing Limited
Copyright owner: © 2020 Packt Publishing Limited
Publication date: 2020
Language: English
Pages: 368

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