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C++ Game Development By Example Cover

C++ Game Development By Example

Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

Paid access
|Sep 2024
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Table of Contents

  1. C++ Concepts
  2. Mathematics and Graphics Concepts
  3. Setting Up Your Game
  4. Creating your game
  5. Finalizing your Game
  6. Getting started with OpenGL
  7. Building on the game objects
  8. Enhancing your game with Collision, loop, and Lighting
  9. Getting started with Vulkan
  10. Preparing the Clear Screen
  11. Creating Object Resources
  12. Drawing Vulkan Objects
PDF ISBN: 978-1-78953-734-5
Publisher: Packt Publishing Limited
Copyright owner: © 2019 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 420