
C++ Game Development By Example
Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
Publisher:Packt Publishing Limited
By: Siddharth Shekar
Paid access
|Sep 2024Table of Contents
- C++ Concepts
- Mathematics and Graphics Concepts
- Setting Up Your Game
- Creating your game
- Finalizing your Game
- Getting started with OpenGL
- Building on the game objects
- Enhancing your game with Collision, loop, and Lighting
- Getting started with Vulkan
- Preparing the Clear Screen
- Creating Object Resources
- Drawing Vulkan Objects
PDF ISBN: 978-1-78953-734-5
Publisher: Packt Publishing Limited
Copyright owner: © 2019 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 420
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