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Game Development Patterns and Best Practices Cover

Game Development Patterns and Best Practices

Better games, less hassle

Paid access
|May 2017
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Table of Contents

  1. Introduction to Desgin Patterns
  2. One to rule them all - Singletons
  3. Improving on the Decorator Pattern - Component Object Model
  4. Artificial Intelligence using the State Pattern
  5. Decoupling code via the Factory Pattern
  6. Creating objects with the Prototype Pattern
  7. Improving Performance with Object Pools
  8. Controlling UI via the Command Pattern
  9. Achievement Unlocked ? The Observer Pattern
  10. Sharing objects with the Flyweight Pattern
  11. Integrating Graphics With the Fa?ade
  12. Best Practices
PDF ISBN: 978-1-78712-696-1
Publisher: Packt Publishing Limited
Copyright owner: © 2017 Packt Publishing Limited
Publication date: 2017
Language: English
Pages: 394