
Game Development Patterns and Best Practices
Better games, less hassle
Publisher:Packt Publishing Limited
By: John P. Doran and Matt Casanova
Paid access
|Feb 2025Table of Contents
- Introduction to Desgin Patterns
- One to rule them all - Singletons
- Improving on the Decorator Pattern - Component Object Model
- Artificial Intelligence using the State Pattern
- Decoupling code via the Factory Pattern
- Creating objects with the Prototype Pattern
- Improving Performance with Object Pools
- Controlling UI via the Command Pattern
- Achievement Unlocked ? The Observer Pattern
- Sharing objects with the Flyweight Pattern
- Integrating Graphics With the Fa?ade
- Best Practices
PDF ISBN: 978-1-78712-696-1
Publisher: Packt Publishing Limited
Copyright owner: © 2017 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 394
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