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Learning Design Patterns with Unity Cover

Learning Design Patterns with Unity

Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

Paid access
|Jun 2024
Product purchase options

Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#!

Purchase of the print or Kindle book includes a free eBook in PDF format

Key Features

  • Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more
  • Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment
  • Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs

Book Description

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.

What you will learn

  • Implement a persistent game manager using the Singleton pattern
  • Spawn projectiles efficiently with Object Pooling for optimized performance
  • Build a flexible crafting system using the Factory Method pattern
  • Design an undo/redo system for player movement with the Command pattern
  • Implement a state machine to control a two-person battle system
  • Modify existing character objects with special abilities using the Decorator pattern

Who this book is for

This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.

Table of Contents

  1. Priming the System
  2. Managing Access with the Singleton Pattern
  3. Spawning Enemies with the Prototype Pattern
  4. Creating Items with the Factory Method Pattern
  5. Building a Crafting System with the Abstract Factory Pattern
  6. Assembling Support Characters with the Builder Pattern
  7. Managing Performance and Memory with Object Pooling
  8. Binding Actions with the Command Pattern
  9. Decoupling Systems with the Observer Pattern
  10. Controlling Behavior with the State Pattern
  11. Adding Features with the Visitor Pattern
  12. Swapping Algorithms with the Strategy Pattern
  13. Making Monsters with the Type Object Pattern
  14. Taking Data Snapshots with the Memento Pattern
  15. Dynamic Upgrades with the Decorator Pattern
  16. Converting Incompatible Classes with the Adapter Pattern
  17. Simplifying Subsystems with the Façade Pattern
  18. Generating Terrains with the Flyweight Pattern
  19. Global Access with the Service Locator Pattern
  20. The Road Ahead
https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition
PDF ISBN: 978-1-80512-416-0
Publisher: Packt Publishing Limited
Copyright owner: © 2024 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 676