
Learning Design Patterns with Unity
Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#
Publisher:Packt Publishing Limited
By: Harrison Ferrone
Paid access
|Sep 2024Table of Contents
- Priming the System
- Managing Access with the Singleton Pattern
- Spawning Enemies with the Prototype Pattern
- Creating Items with the Factory Method Pattern
- Building a Crafting System with the Abstract Factory Pattern
- Assembling Support Characters with the Builder Pattern
- Managing Performance and Memory with Object Pooling
- Binding Actions with the Command Pattern
- Decoupling Systems with the Observer Pattern
- Controlling Behavior with the State Pattern
- Adding Features with the Visitor Pattern
- Swapping Algorithms with the Strategy Pattern
- Making Monsters with the Type Object Pattern
- Taking Data Snapshots with the Memento Pattern
- Dynamic Upgrades with the Decorator Pattern
- Converting Incompatible Classes with the Adapter Pattern
- Simplifying Subsystems with the Façade Pattern
- Generating Terrains with the Flyweight Pattern
- Global Access with the Service Locator Pattern
- The Road Ahead
PDF ISBN: 978-1-80512-416-0
Publisher: Packt Publishing Limited
Copyright owner: © 2024 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 676
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