
Better games, less hassle
John P. Doran is a passionate and seasoned Technical Game Designer, Software
Engineer, and Author who is based in Incheon, South Korea. His passion for game development
began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor
of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in
game development working in various roles ranging from game designer to lead UI programmer
working in teams consisting of just himself to over 70 people in student, mod, and professional
game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked
in game development education teaching in Singapore, South Korea, and the United States. To
date, he has authored over 10 books pertaining to game development. John is currently a
Technical Game Design Instructor at George Mason University Korea. Prior to his present
ventures, he was an award-winning videographer.Casanova Matt :
Matt Casanova has been programming indie games in C++, as well as mobile games and applications in Java and Objective C, for over ten years. For the last seven years he has assumed the role of technical director for his students. He specializes in 2D game engines and tools. Matt was an instructor for two years at Digipen Institute of Technology's Singapore campus, where he taught The Advanced Certification in 2D Game Development. This was a six month graduate-level course that specialized in creating 2D game engines. He then spent five years teaching undergraduate courses such as C++, data structures, and game engine architecture for Digipens degree in Real Time Interactive Simulation in South Korea. He has helped dozens of student teams make successful game projects and avoid the pitfalls of bad code. He currently works as lead mobile developer at a software company in Las Vegas.