Table of Contents
- Designing Games with Swift
- Sprites, Camera, Action!
- Mix in the Physics
- Adding Controls
- Spawning Enemies, Coins, and Power-Ups
- Generating a Never-Ending World
- Implementing Collision Events
- Polishing to a Shine
- Adding Menus and Sounds
- Standing Out in the Crowd with Advanced Features
- Choosing a Monetization Strategy
- Integrating with Game Center
- Ship It! Preparing for the App Store and Publication

