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Swift Essentials (Second Edition) Cover

Swift Essentials (Second Edition)

Discover how to build iOS and watchOS applications in Swift 2 using Xcode

Paid access
|Sep 2025
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Discover how to build iOS and watchOS applications in Swift 2 using Xcode

Key Features

  • Gets you up and running with Swift programming without any prior iOS development experience.
  • A fast paced guide showing best practices and lets you get up to speed with Swift to quickly build your own iOS applications
  • A unique practical approach to make your life with Swift easy.

Book Description

Swift was considered one of the biggest innovations last year, and certainly with Swift 2 announced at WWDC in 2015, this segment of the developer space will continue to be hot and dominating.
This is a fast-paced guide to provide an overview of Swift programming and then walks you through in detail how to write iOS applications. Progress through chapters on custom views, networking, parsing and build a complete application as a Git repository, all by using Swift as the core language

What you will learn

  • Dive into Swift and explore its innovative and powerful syntax
  • Work with Swift in Xcode to get a unique and productive approach to development
  • Find out how to create complete iOS applications
  • Discover rapid prototyping with a Swift playground
  • Get to know how to use the Swift storyboard to develop multi-page applications
  • Get to grips with parsing JSON and XML data from network sources
  • Build a network client for GitHub repositories, with full source code on GitHub

Who this book is for

Are you interested in learning Swift? Do you want to write iOS applications in Swift? If yes, then this is the book for you. No prior iOS programming experience is assumed; however, having some experience with any programming language will be beneficial.

Table of Contents

  1. Exploring Swift
  2. Playing with Swift
  3. Creating an iOS app with Swift
  4. Integrating iOS, Swift and Storyboard
  5. Custom views in Swift
  6. Working with networked data
  7. Building a GitHub repository browser
  8. Writing Games with SpriteKit
PDF ISBN: 978-1-78588-096-4
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 248