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Getting Started with SpriteKit Cover

Getting Started with SpriteKit

Getting Started with SpriteKit

Paid access
|Sep 2025
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Key Features

  • Learn the key concepts of game development in iOS
  • Take advantage of SpriteKit to create your own games and improve your apps
  • Follow the step-by-step chapters to create a complete product ready to submit to the App Store

Book Description

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.
This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.
Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device.
Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.

What you will learn

  • Create and configure a SpriteKit project from scratch
  • Load and manage the basic elements of games such as sprites, labels, and geometrical primitives
  • Handle touch events, detect collisions, and play sound audio files
  • Create complex elements, animate sprites, and run the parallax effect
  • Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data
  • Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows
  • Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party tools

Who this book is for

Getting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn’t matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games.

Table of Contents

  1. First steps on SpriteKit
  2. What makes a game a game
  3. Taking games one step further
  4. From basic to professional games
  5. Squeezing the device capabilities out
  6. Complimentary techniques
PDF ISBN: 978-1-78588-528-0
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 226