The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
What you will learn
Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
Design and implement genuinely challenging and playable levels
Implement the critical main game loop
Implement basic and advanced collision detection mechanics
Bring to life a challenging enemy AI
Make the math behind 2D rotation, velocity, and collisions simple
Run your game designs at 60 frames per second or better
Process multitouch screen input effectively and efficiently
Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates