Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks
Key Features
Book Description
What you will learn
- Use UFPS to build custom weapons with custom meshes and behaviors
- Explore level design as you prototype levels, making use of Prototype to build levels out quickly
- Build environments that are realistic as possible while keeping peak performance and repetitiveness down
- Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
- Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
- Discover how to create unique objects such as exploding barrels and objects you can interact with
- Create a custom GUI to help your game stand out from the crowd
- Package your game for release, create an installer, and get your game out into the world
Who this book is for
This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.
Table of Contents
- Getting Started on FPS
- Building Custom Weapons
- Prototyping Levels with Prototype
- Creating Exterior Environments
- Building Encounters
- Breathing Life to Levels
- Adding Polish
- Completing the GUI
- Finalizing our project
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