Key Features
Book Description
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.What you will learn
- Add timesaving and funlooking animations to your projects
- Make your games look cooler with particle effects
- Draw lines, circles, and other primitives on the screen
- Create place holder sprites to quickly test your game ideas
- Load external data into your games
- Create projects and deploy them to iOS and Android
- Prepare your game for a variety of screen sizes and resolutions
- Use the CocosIDE and the Lua bindings to develop a game
Who this book is for
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents
- Installation and 'Hello'
- You plus C++
- Your First Game: Air Hockey
- Fun with Sprites: Sky Defence
- On the Line: Rocket Through
- Quick and Easy Sprites: Victorian Rush Hour
- Adding the Looks: Victorian Rush Hour Part 2
- Getting Physical: Box2d
- The Sixth Game: Eskimo
- Scripting with Cocos2d-x
- Appendix
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