Key Features
Book Description
What you will learn
- Configure and create a Cocos2dx project on Windows
- Understand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSprite
- Develop different control schemes using buttons, a gyroscope, and a custom touch area
- Implement various methods for collision detection such as circle collision and bounding box collision
- Discover how to add and remove objects from the screen and update the score as well as Gameover condition
- Get to grips with the tools used to create spritesheets as well as custom fonts and design particles
- Integrate ads and inapp purchases in the game to monetize the game
Who this book is for
Table of Contents
- Getting Started
- Displaying Hero and Controls
- Adding an Enemy, Basic AI
- Collision Detection and Scoring
- Adding GUI layer, Pause Button and Scrolling BG Layer
- Animations and Spritesheets
- Particles
- Adding Menu Scene, Options Scene and Play Scene
- Adding Sounds and Effects
- Setting up Windows Mobile Store account and Publishing
- Porting, References and Final Remarks
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