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Learning Cocos2d-x Game Development Cover

Learning Cocos2d-x Game Development

Learn cross-platform game development with Cocos2d-x

Paid access
|Sep 2014

Key Features

    Book Description

    What you will learn

    • Configure and create a Cocos2dx project on Windows
    • Understand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSprite
    • Develop different control schemes using buttons, a gyroscope, and a custom touch area
    • Implement various methods for collision detection such as circle collision and bounding box collision
    • Discover how to add and remove objects from the screen and update the score as well as Gameover condition
    • Get to grips with the tools used to create spritesheets as well as custom fonts and design particles
    • Integrate ads and inapp purchases in the game to monetize the game

    Who this book is for

    Table of Contents

    1. Getting Started
    2. Displaying Hero and Controls
    3. Adding an Enemy, Basic AI
    4. Collision Detection and Scoring
    5. Adding GUI layer, Pause Button and Scrolling BG Layer
    6. Animations and Spritesheets
    7. Particles
    8. Adding Menu Scene, Options Scene and Play Scene
    9. Adding Sounds and Effects
    10. Setting up Windows Mobile Store account and Publishing
    11. Porting, References and Final Remarks
    PDF ISBN: 978-1-78398-827-3
    Publisher: Packt Publishing Limited
    Copyright owner: © 2014 Packt Publishing Limited
    Publication date: 2014
    Language: English
    Pages: 266
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