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Getting Started with Unity 5 Cover

Getting Started with Unity 5

Leverage the power of Unity 5 to create amazing 3D games

Paid access
|Sep 2025
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Key Features

    Book Description

    If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

    What you will learn

    • Create, organize, and manage your game project with the Unity interface
    • Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
    • Import and use custom assets and asset packages to add characters to your game
    • Review existing animations and create custom animation clips to bring your game characters to life
    • Build custom scripts to make your game characters interactive
    • Add a graphical user interface to your game to enable easy user interaction
    • Explore advanced Unity concepts including workflow, scaling, physics, and crossplatform considerations
    • Customize your game with sound effects, shadows, lighting effects, and rendering options

    Who this book is for

    If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

    Table of Contents

    1. Getting Jiggy With the Unity Interface
    2. Creating the Game Environment
    3. Working With Assets
    4. Animating the Game Characters
    5. Scripting the Game
    6. Adding a Graphic User Interface
    7. Polishing and Optimizing the Game
    8. What?s Next?
    PDF ISBN: 978-1-78439-563-6
    Publisher: Packt Publishing Limited
    Copyright owner: © 2015 Packt Publishing Limited
    Publication date: 2025
    Language: English
    Pages: 184