Key Features
Book Description
What you will learn
- Load and control sprites, labels, sounds, and geometrical primitives efficiently to build the core of a game
- Simulate movement by implementing the parallax effect and running animations
- Implement turnbased game logic including Game Center
- Create both iPadonly and universal versions of your games
- Control your game using touches, an accelerometer, or a virtual game pad
- Build menus and tutorials and define some artificial intelligence to nonplayed characters
Who this book is for
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
Table of Contents
- Sprites, sounds and collisions
- Explosions and planes
- Your first online game
- Beat all your enemies up
- Scenes at the Highest Level
- Physical behavior
- Jump and run
- Defend the tower
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